Scratch 3.0

Programming and Creating Games (Robotics Edition)

 
 
With the increased use of computers in all areas of life, there is a growing interest in learning about the fundamentals of computing, including the ability to use computational thinking and coding to create computer programs.
 

These are a series of video lessons, accompanied by quizzes, exercises, solutions, educational games, documents, and presentations.

A special feature of the videos contained in these educational resources is that they are short cartoon films where each hero has a unique and very humorous character.

The main purpose of the e-course is to cultivate the students’ computational thinking and develop their synthetic and analytical skills.

This is achieved through the teaching of highly modern educational modules such as the creation of computer games and the programming of educational robots.

More specifically, in this e-course you will find educational resources on M.I.T Scrach 3.0 & 2.4 software as well as educational activities on Edison robot, and its EdScratch training software.

This e-course can be used by classroom teachers and by students themselves.

This e-course is intended for students from 9 years old. It can be used by a teacher inside a classroom in a blended learning educational program or by a student him or herself with a guardian’s help.

Includes, among other tools, short funny cartoon – style video clips, quizzes, exercises, solutions of exercises, educational games, projects, accompanying documents and presentations.

 

A special feature of the videos contained in these educational resources is that they are short cartoon films where each hero has a very unique and humorous personality.

The educational resources you will find in this e-course also include educational robotics activities as Edison Robot can be programmed with EdScratch. This means that the student sees his code come to life, which helps him in particular to achieve the educational goals of each unit.

The latest addition is the integration of activities about the Micro:bit microcontroller, which can be connected with MIT Scratch.

A curriculum of 56 teaching hours is proposed.

A teachers’ book is available containing lesson plans, tips, additional resources, and exercise solutions. Follow the link in the image below to view the teachers’ book:

Upon completion of the course, the student will be awarded the Coyotelearner’s STEM Academy Certificate of Completion.