cartoons

ECDL Computing with Python

Programming My Robot! (School Edition)

 

Jason is a robot specialist. He is also a cartoon with interesting personality. Through a series of 21 lessons (39 modules) with videos, activities and quizzes, students are guided to control Edison robot. Designed for kids aged 8+ years old.

In 21 sections you will watch high quality videos where I, Jason, will guide you, as simply as possible, through various lesson activities that will help you conquer important educational goals.

Initially, you will get to know Edison through a short series of playful activities using simple barcode programming: Clap controlled driving, follow the light, stay in borders, sumo wrestle and many more!

Then you will make your own programs for Edison to do more: drive through a maze, avoid the light, play music, dance, even becoming a train and so many more. Programming Edison is very easy through EdBlocks: Just drag and drop the blocks you want to build a program.

Since you have learned to program Edison, it’s time to build bigger robots: A crane, a digger, a roboclaw, a tank and a printer are waiting for you to build using building bricks (EdCreate).

You will also program these robots to take part in “real-world” scenarios on specially designed printable tracks: fire extinguishing, manipulating radioactive materials, printing drawings, remote controlled constructing and ship loading.

Finally 5 more challenges are waiting for you: a mousetrap, a combination safe, a cotton-ball launcher, a burglar alarm and a robo-monster. You will design, build and program your own robots, using Edison and EdCreate bricks!

Learning Subject: Robotics

Ages addressed: 8+ years old

Curriculum: Curriculum

School Edition: Yes

24 Funny Cartoon Video Clips

21 Lessons

24 Quizzes

3 Projects

5 Constructions

5 Challenges with Suggested Solutions

Teacher’s Guide availability: Yes

Certification: Yes

Train project video sample:  Project Video sample

A video tour inside the course: Video

Exercises and solutions, Crossword games, Millionaire Games, Hangman Games

And many many more…

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In Python Course

Programming and Creating Games

M.I.T Scratch Resourses

(Contains Resources for both the major M.I.T Scratch releases (version 3 and version 2))

 

This is about a series of video lessons, accompanied by questionnaires, educational games, exercises and its solutions. They are especially enjoyable, permeated with humor and a lot of music. The star of the videos is Stevie. He is a cartoon character with a special personality. With his students assistance, Stevie will guide you through the magical world of computer programming by building electronic games using the M.I.T Scratch application.

In this course, you will come across several modules that make up the course ‘Programming and Creating Games’.

Lessons 1 to 4 are introductory. They talk about electronic games and their original design. In those units, you will also find enough general information about the Scratch application.

Lessons 5–10 refer to basic programming concepts you need to know to be able to create games.

Lessons 11–19 guide you step by step to creating the game ‘The Banana’s Hunt.’

Lessons 20–25 guide you to make the game ‘Grab the bone.’


 
 
Main Features

 

 

Learning Subject: Computer programming (coding)

Ages addressed: 10 – 16 years old

Certificate of Completion: Yes

Teacher’s Guide availability: Yes

School Edition: Yes

Educational Tools

 

 

 

The “Creating and Programming Games” e-course follows a spirited approach to learning as it first introduces important programming concepts, then repeats them through their use until the students use the principles naturally.


 

“There are students waiting to create electronic games with impressive 3D graphics and complex character moves. I am sure that, one day, they will manage to do so. But they must first start from the simple games, like those that this course suggests. They will lay strong foundations so they can do much more in the future!”

 


Banana hunt
 
  • Attend all lessons from start to finish.
  • Watch all videos more than once. It is not possible to conquer all the required Knowledge by watching a video of a few minutes only once.
  • From lesson 2 onwards, always have the Scratch application open in your computer’s window. You must stop (freeze) the video frequently and test the instructor’s suggestions.
  • In any case, do not hesitate to ask if you have any questions. You can do this by creating a post in the forum area that you will find on this web platform (You have to be logged in).
 

 

Grab the bone

Programming My Robot! (Student Edition)


 

Jason is a robot specialist. He is also a cartoon with interesting personality. Through a series of 26 lessons with videos, activities and quizzes, students are guided to control Edison robot.

Designed for kids aged 8+ years old.

In 26 sections you will watch high quality videos where, Jason, will guide you through various lesson activities that will help you achive important educational goals.

Firstly, you will get to know Edison through a short series of playful activities using simple barcode programming: Clap controlled driving, follow the light, stay in borders, sumo wrestle and many more!

Then you will make your own programs for Edison to do more: drive through a maze, avoid the light, play music, dance, have Edisons communicate with each other.

Programming Edison is very easy through EdBlocks: Just drag and drop the blocks you want to build a program.

 

 

 

  • Learning Subject: Robotics
  • Access: Yearly
  • 24 Funny Cartoon Video Clips
  • 24 Lessons
  • 24 Quizzes
  • Educational games
  • Certificate of Attendance from the Coyotelearner STEM Academy