Games06

Video Transcript

Hello

In this lesson, Stevie will introduce us to the Scratch program.

It's better to have Scratch open in a window on your computer as you watch this video.

I recommend that you frequently freeze the video screen and try what Stevie suggests.

That way you will gain the necessary knowledge faster!

 

 

Hello

Today I will demonstrate the Scratch off line editor.

I will show you Scratch’s face and try to explain the most important functions of the various parts of the editor’s window.

In order to do this better I will enter the screen once again

Let’s make my office disappear .. (finger clapping)

And let me show you a trampoline! (finger clapping)

The main part of the program where the whole action is evolving is the “Stage”.

At this point, once the programmer selects the sprites and the instructions that will bring them into action - he sees the results.

In order for the programmer to see the result of the script he has created for a sprite, he must click on the green flag.

Then we can say that the script is on.

With the red button, the scene returns to edit mode. As it was before the green flag was pressed.

In the area just below the stage and to the bottom of the screen, the program provides you with the ability to manage the scene.

To do this, keep in mind that there are 4 different buttons.

Like all buttons in the program, when you place the mouse on them, the appropriate tip will appear, describing the function that each one performs.

Let's choose a “backdrop” from the Scratch example library.

Note that if you select the “backdrop” icon from this area, the right part of the program window will also change.

Note that at the present time we have 2 “backdrops” in our new project.

The first one is the white one we had from the beginning. The second one is what we just inserted.

On the “backdrops” tab you will find various tools to change the backdrop that you have chosen to suit your likes and needs of your particular project.

Do not hesitate to try!

Notice how the «backdrops» tab appears only when the stage is selected from the down left of your screen.

If you choose a sprite, from the list located directly next to it, different options appear in the corresponding tabs.

In the sprite list notice the appearing buttons in order to add them to your project.

You can choose one from the Scratch library or draw one by yourself.

Some options for managing the sprites you've entered into your project are given by pressing the exclamation mark for each one of them

Some other object management features can be found by right clicking on them.

At the top of the application you will first encounter the globe.

There you can change the language of the program.

If you see everything in English or in another language so far, you can change it from there.

Next to the globe you will find the command menu.

Unfortunately, the time we have for this video is not enough to explain each command.

Never hesitate to try by yourself.

Do the same with the cursor tools you will find next to it. Let me try something quickly.

In the “Script” tab, you will find all the instructions that exist and can help you create a script for one of your project objects.

You will see how the instructions are divided into several categories so you can easily find them.

We drag and drop the instructions that we want to use, right next to the scenario area.

Each instruction joins with the previous and next one like a puzzle.

Watch an example ..

With the "Costumes" tab you can choose the shape of the selected item and with the “sounds” tab you can choose any sounds you want the item to play.

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